Tuesday, October 16, 2007

Osmosis and Diffusion

I was once a home economics teacher and osmosis and diffusion related to cooking berries (osmosis) and spraying non-stick substances (diffusion). Now the apples are the real world and mobile phones are the spray cans!
Image: 'recipe: rhubarb-blueberry pie with papaya-apple glaze' www.flickr.com/photos/43927576@N00/134643760

"Osmosis is the flow of a solvent in a system in which two solutions of different concentration are separated by a semipermeable membrane which cannot pass solute molecules.

We can now breach the semipermeable membrane between real and virtual worlds e.g secondlife to real world mobile via twitterhud, real-life location based communities in real life on mobile via twittervision!

More blurring of worlds:
It's kinda like Frappr but much more accurate and in real-time! The maps can be displayed in other social web applications too such as Facebook to update all your social web "presences" at once - from Leonard Low.

Another idea in blending virtual and real worlds comes from Alex Hayes - upload a photo from Second Life to your phone and MMS friends telling them to join you at the location.

Content creation as "positive inflow" -
Post to AFLF networks from Leonard Low - really wanted to put this here where I could find it more easily:

Fellow blogger Jonathan Greene hits the nail on the head in this post, where he sums up my(Leonards) thoughts succinctly:
"The iPhone is for consuming content, while the N95 is for creating it."
The iPhone is a fantastic device for browsing (much) web content, viewing photos, listening to music or watching video. But it's crippled when it comes to aspects of mobile creation, collaboration, and sharing, which, from a social constructivist pedagogical viewpoint makes it rather less enticing as a m-learning platform.Because it's so good at displaying content, the iPhone could make a terrific tool for instructivist learning approaches... but there's so much more to learning (and online and mobile life in general) than consuming content, particularly in the age of the social web, and the year when Time Magazine's Person of the Year is You. You the creator.

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